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Computer Assisted Language Learning (SSCI),Frontier in Psychology (SSCI), IJCALLT (ESCI),审稿人,
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24届、25届全球华人计算机教育应用大会(GCCCE2020)C5子会议“技术增强语言与人文学科学习”议程委员会,成员,
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江苏省高等学校教育技术研究会,会员,
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中国外语教育技术研究专业委员会,会员,
- Jia, W., Zhang, L., Pack, A., Guan, Y., & Zou, B. (2024). Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge. Language Learning & Technology, 28(1), 1–21. https://hdl.handle.net/10125/73554. SSCI (Q1),Language Learning & Technology,2024,
- 贾雯, 高兴雨. 大学英语混合式学习探究社区模型研究——情感存在感与社会存在感的中介效应分析[J].,外语界,2023,(4):82-90. CSSCI
- Jia, W., Pack, A., Guan, Y., Zhang, L. & Zou, B. (09 Nov 2023). The influence of game-based learning media on academic English vocabulary learning in the EFL context. Computer Assisted Language Learning. DOI: 10.1080/09588221.2023.2276800. SSCI (Q1), A&HCI.,Computer Assisted Language Learning,2023,
- 贾雯,Scott Swain,Thais Haddock.Creating Effective Blended Language Learning Courses: A Research-Based Guide From Planning to Evaluation,International Journal of Computer Assisted Language Learning and Teaching (IJCALLT),2021,11(4):113-118(第一及通讯作者)
- 贾雯.基于智慧云教学的英语新闻采编项目式混合学习效果研究,湖北科技学院学报(人文社科版),2020,40(4):130-135(第一作者)
- 王彦章,贾雯.艺术智能化与技术情感化:当代大学通识教育两难困境之应对,浙江海洋大学学报(人文社科版),2020,37(3):74-79(参与作者)
主持项目2项:其中地市级1项 其他1项
参与项目1项:其中省部级1项