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外语教育技术、二语习得、教学法
Jia, W., Zhang, L., Pack, A., Guan, Y., & Zou, B. (2024). Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge. Language Learning & Technology, 28(1), 1–21. https://hdl.handle.net/10125/73554. SSCI (Q1),Language Learning & Technology,2024,
贾雯, 高兴雨. 大学英语混合式学习探究社区模型研究——情感存在感与社会存在感的中介效应分析[J].,外语界,2023,(4):82-90. CSSCI
Jia, W., Pack, A., Guan, Y., Zhang, L. & Zou, B. (09 Nov 2023). The influence of game-based learning media on academic English vocabulary learning in the EFL context. Computer Assisted Language Learning. DOI: 10.1080/09588221.2023.2276800. SSCI (Q1), A&HCI.,Computer Assisted Language Learning,2023,
Creating Effective Blended Language Learning Courses: A Research-Based Guide From Planning to Evaluation,International Journal of Computer Assisted Language Learning and Teaching (IJCALLT),2021,11(4):113-118(First and corresponding author)
贾雯.基于智慧云教学的英语新闻采编项目式混合学习效果研究,湖北科技学院学报(人文社科版),2020,40(4):130-135(First Author)
王彦章,贾雯.艺术智能化与技术情感化:当代大学通识教育两难困境之应对,浙江海洋大学学报(人文社科版),2020,37(3):74-79(Participating authors)
Emerging Concepts in Technology-Enhanced Language Teaching and Learning[Compile]IGI Global,2022
包平,李维,邱月(外),辛闻,张静(外),郁春燕(学),胡文亮,贾雯,钱叶萍,徐黎,董红梅,王宏林,韩旭(学),魏薇,曹新宇,丰蓉,王菊芳,石松,朱锁玲,刘世英,苏瑜,《金陵纪事——康奈尔首例国际农业技术合作项目》[Compile]中国农业出版社,2015